Girls Basketball

 Governed by Miller Middle School


VALLEY JUNIOR HIGH SCHOOL ATHLETIC LEAGUE
BASKETBALL RULES

 

 

1. NO JEWELRY  may be worn by any player, including taping of ears.

 

2. ALL games are 7-minute (stop clock) quarters.

 

3. Back courting is a violation, which means players are not permitted to go over and back across the center line.

 

4. Teams have 10 seconds to get the ball over the centerline and 5 seconds to get the ball in bounds.

 

5. Shirts must be tucked in and shorts must be over hips.

 

6. Overtime is a 3-minute (stop clock).

 

7. Teams will shoot 1 and 1 on the 7th foul, and 2 shots on every foul after (and including) 10. Team fouls start over at the beginning of the second half. Team fouls carry over in overtime.

 

8. Each team is given 5 full time outs to start a game. One additional time out will be awarded for each over time plus any remaining time outs. All time outs are 1 minute long.

 

9. 0fficial Time outs are for officials to discuss rule and injuries.

 

10. Jump ball starts a game – alternating possessions thereafter. Jump ball to start each over time.

 

11. The home school is responsible for providing two officials for every game and 1 official scorebook.

 

12. On a free throw, all players must wait for the ball to make contact with the rim. If the ball does not come in contact with the rim, the ball is awarded to the non-shooting team.

 

13. Games are to be played in the determined order, unless approved by all coaches involved at least two days in advance.

 

14. All Coaches must make every effort to play all players during regulation play. In the event of a single game, and both coaches agree, a 5th quarter may be played.

 

15.  “C” measurement (5’3” & under) will be lying down.  The A.D. & administrator must do the measuring and sign off with a date.  Each “C” team coach must carry a copy of the measurements with them for each game.  Failure by a coach to not have roster will make any players taller than 5’3” limit ineligible for that game.

 

16. Technical fouls count as personal and team fouls. Two technical fouls by a player or coach is an automatic ejection for the remainder of the contest.  Failure to leave the gym may result in a forfeit of the contest.

 

17. A player fouls out of the game on the 5th personal foul.

 

18. 3 pointers are legal.

 

19. Good sportsmanship.                            

 

20. After a 20-point lead, back court pressure will not be allowed.  A Technical foul will be enforced to the coach. If this happens multiple times refer to rule 16.

21. At any point of the game, if a team has a 30 point lead, game must go to a running clock. The game may go back to stopped clock if a score gets within 15 points.